Socket

extern class flash.net.Socketextends EventDispatcherimplements IDataInputimplements IDataOutputAvailable in flashIf you are using Socket with a Neko x86 server, use the line
"mysocket.endian = flash.utils.Endian.LITTLE_ENDIAN;" as Flash defaults to big-endian communication, while Neko is little-endian.
var bytesAvailable(default,null) : UInt var bytesPending(default,null) : UInt var connected(default,null) : Bool var endian : Endian var objectEncoding : UInt var timeout : UInt function new( ?host : String, ?port : Int ) : Void function close() : Void function connect( host : String, port : Int ) : Void function flush() : Void function readBoolean() : Bool function readByte() : Int function readBytes( bytes : ByteArray, ?offset : UInt, ?length : UInt ) : Void function readDouble() : Float function readFloat() : Float function readInt() : Int function readMultiByte( length : UInt, charSet : String ) : String function readObject() : Dynamic function readShort() : Int function readUTF() : String function readUTFBytes( length : UInt ) : String function readUnsignedByte() : UInt function readUnsignedInt() : UInt function readUnsignedShort() : UInt function writeBoolean( value : Bool ) : Void function writeByte( value : Int ) : Void function writeBytes( bytes : ByteArray, ?offset : UInt, ?length : UInt ) : Void function writeDouble( value : Float ) : Void function writeFloat( value : Float ) : Void function writeInt( value : Int ) : Void function writeMultiByte( value : String, charSet : String ) : Void function writeObject( object : Dynamic ) : Void function writeShort( value : Int ) : Void function writeUTF( value : String ) : Void function writeUTFBytes( value : String ) : Void function writeUnsignedInt( value : UInt ) : Void
version #13037, modified 2012-04-12 22:26:18 by api
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