GameInputDevice

extern class flash.ui.GameInputDeviceAvailable in flash var enabled : Bool var id(default,null) : String var name(default,null) : String var numControls(default,null) : Int var sampleInterval : Int function new() : Void function getCachedSamples( data : ByteArray, ?append : Bool ) : Int function getControlAt( i : Int ) : GameInputControl function startCachingSamples( numSamples : Int, controls : Vector<String> ) : Void function stopCachingSamples() : Void static var MAX_BUFFER_SIZE : Int
version #18490, modified 2013-05-08 10:48:08 by api
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