Please put here your name, your specialties and what you're ready to help with.
- GLSL HxSL target
- Unity 3d integration
- Structs<> API
Stéphane Le Dorze
- General knowledge of game engines 16y in video game companies | functional prog | maths | algo | archit.
- Would help on whatever could be done by short time periods coz my planning is very irregular.
- OpenGL / General 3D / Scanline renderers
+Currently working on C++/Neko support for OpenGL/GLES.
- general game and web development
- always pushing what haxe can do and been pushing for this ...
- some experience with OpenGL
- hxOpenFrameworks integration
- enjoy porting stuff from AS3/JS/C++ or whatever.
- Github acc: andyli
- next generation 3D engine
- Scanline renderers
- HaxeAswing ( as3 and cpp/neko uilib)
- SVG fallback for JS target since SVG is faster than canvas for iOS/Webkit if 3D transforms are not used
- Canvas fallback can benefit too, due to planed algorithm based on Delaunay triangulation