class flash.net.Socket extends EventDispatcher implements IDataInput implements IDataOutput
Available on flash
var bytesAvailable:UInt
var bytesPending:UInt
var connected:Bool
var endian:Endian
var objectEncoding:UInt
var timeout:UInt
function new(?host:String, ?port:Int):Void
function close():Void
function connect(host:String, port:Int):Void
function flush():Void
function readBoolean():Bool
function readByte():Int
function readBytes(bytes:ByteArray, ?offset:UInt, ?length:UInt):Void
function readDouble():Float
function readFloat():Float
function readInt():Int
function readMultiByte(length:UInt, charSet:String):String
function readObject():Dynamic
function readShort():Int
function readUTF():String
function readUTFBytes(length:UInt):String
function readUnsignedByte():UInt
function readUnsignedInt():UInt
function readUnsignedShort():UInt
function writeBoolean(value:Bool):Void
function writeByte(value:Int):Void
function writeBytes(bytes:ByteArray, ?offset:UInt, ?length:UInt):Void
function writeDouble(value:Float):Void
function writeFloat(value:Float):Void
function writeInt(value:Int):Void
function writeMultiByte(value:String, charSet:String):Void
function writeObject(object:Dynamic):Void
function writeShort(value:Int):Void
function writeUTF(value:String):Void
function writeUTFBytes(value:String):Void
function writeUnsignedInt(value:UInt):Void