class flash.net.Socket extends EventDispatcher implements IDataInput implements IDataOutput

Available on flash

Instance Fields

function new(?host:String, ?port:Int):Void

function close():Void

function connect(host:String, port:Int):Void

function flush():Void

function readBoolean():Bool

function readByte():Int

function readBytes(bytes:ByteArray, ?offset:UInt, ?length:UInt):Void

function readDouble():Float

function readFloat():Float

function readInt():Int

function readMultiByte(length:UInt, charSet:String):String

function readObject():Dynamic

function readShort():Int

function readUTF():String

function readUTFBytes(length:UInt):String

function writeBoolean(value:Bool):Void

function writeByte(value:Int):Void

function writeBytes(bytes:ByteArray, ?offset:UInt, ?length:UInt):Void

function writeDouble(value:Float):Void

function writeFloat(value:Float):Void

function writeInt(value:Int):Void

function writeMultiByte(value:String, charSet:String):Void

function writeObject(object:Dynamic):Void

function writeShort(value:Int):Void

function writeUTF(value:String):Void

function writeUTFBytes(value:String):Void

function writeUnsignedInt(value:UInt):Void