class flash.ui.GameInputDevice
Available on flash
static var MAX_BUFFER_SIZE:Int
var enabled:Bool
var id:String
var name:String
var numControls:Int
var sampleInterval:Int
function new():Void
function getCachedSamples(data:ByteArray, ?append:Bool):Int
function getControlAt(i:Int):GameInputControl
function startCachingSamples(numSamples:Int, controls:Vector<String>):Void
function stopCachingSamples():Void