class js.html.svg.Transform
Available on js
SVGTransform
is the interface for one of the component transformations within an SVGTransformList
; thus, an SVGTransform
object corresponds to a single component (e.g., scale(…)
or matrix(…)
) within a
transform
attribute.
An SVGTransform
object can be designated as read only, which means that attempts to modify the object will result in an exception being thrown.
Documentation for this class was provided by MDN.
Class Fields
static var SVG_TRANSFORM_UNKNOWN:Int
The unit type is not one of predefined unit types. It is invalid to attempt to define a new value of this type or to attempt to switch an existing value to this type.
Instance Fields
A convenience attribute for SVGTRANSFORMROTATE
, SVGTRANSFORMSKEWX
and SVGTRANSFORMSKEWY
. It holds the angle that was specified.
For SVGTRANSFORMMATRIX
, SVGTRANSFORMTRANSLATE
and SVGTRANSFORMSCALE
, angle
will be zero.
The matrix that represents this transformation. The matrix object is live, meaning that any changes made to the SVGTransform
object are immediately reflected in the matrix object and vice versa. In case the matrix object is changed directly (i.e., without using the methods on the SVGTransform
interface itself) then the type of the SVGTransform
changes to SVG_TRANSFORM_MATRIX
.
- For
SVG_TRANSFORM_MATRIX
, the matrix contains the a, b, c, d, e, f values supplied by the user. - For
SVG_TRANSFORM_TRANSLATE
, e and f represent the translation amounts (a=1, b=0, c=0 and d=1). - For
SVG_TRANSFORM_SCALE
, a and d represent the scale amounts (b=0, c=0, e=0 and f=0). - For
SVG_TRANSFORM_SKEWX
andSVG_TRANSFORM_SKEWY
, a, b, c and d represent the matrix which will result in the given skew (e=0 and f=0). - For
SVG_TRANSFORM_ROTATE
, a, b, c, d, e and f together represent the matrix which will result in the given rotation. When the rotation is around the center point (0, 0), e and f will be zero.