haXe API Documentation
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Indexclass neko.net.ServerLoop<ClientData>
Available in neko
This class enables you to quickly create a custom server that can
serve several clients in parallel. This server is using a single
thread and process so the server itself processing is not parallel.
Non-blocking sockets are used to ensure that a slow client does not
block the others.
- var clients : List<ClientData>
- var listenCount : Int
- This is the value of number client requests that the server socket
listen for. By default this number is 10 but can be increased for
servers supporting a large number of simultaneous requests.
- var updateTime : Float
- See
update
. - function new(?newData : _ : sys.net.Socket -> ClientData) : Void
- Creates a server instance. The
newData
methods must return
the data associated with the Client. - function clientDisconnected(d : ClientData) : Void
- function clientWrite(s : sys.net.Socket, buf : haxe.io.Bytes, pos : Int, len : Int) : Void
- function closeConnection(s : sys.net.Socket) : Bool
- function onError(e : Dynamic) : Void
- function processClientData(d : ClientData, buf : haxe.io.Bytes, bufpos : Int, buflen : Int) : Int
- function run(host : sys.net.Host, port : Int) : Void
- function update() : Void
- static var DEFAULT_BUFSIZE : Int
- Each client has an associated buffer. This is the initial buffer size which
is set to 128 bytes by default.
- static var MAX_BUFSIZE : Int
- Each client has an associated buffer. This is the maximum buffer size which
is set to 64K by default. When that size is reached and some data can't be processed,
the client is disconnected.
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