SVGTransform
is the interface for one of the component transformations within an SVGTransformList
; thus, an SVGTransform
object corresponds to a single component (e.g., scale(…)
or matrix(…)
) within a
transform
attribute.
An SVGTransform
object can be designated as read only, which means that attempts to modify the object will result in an exception being thrown.
SVG_TRANSFORM_ROTATE
, SVG_TRANSFORM_SKEWX
and SVG_TRANSFORM_SKEWY
. It holds the angle that was specified.SVG_TRANSFORM_MATRIX
, SVG_TRANSFORM_TRANSLATE
and SVG_TRANSFORM_SCALE
, angle
will be zero.The matrix that represents this transformation. The matrix object is live, meaning that any changes made to the SVGTransform
object are immediately reflected in the matrix object and vice versa. In case the matrix object is changed directly (i.e., without using the methods on the SVGTransform
interface itself) then the type of the SVGTransform
changes to SVG_TRANSFORM_MATRIX
.
SVG_TRANSFORM_MATRIX
, the matrix contains the a, b, c, d, e, f values supplied by the user.SVG_TRANSFORM_TRANSLATE
, e and f represent the translation amounts (a=1, b=0, c=0 and d=1).SVG_TRANSFORM_SCALE
, a and d represent the scale amounts (b=0, c=0, e=0 and f=0).SVG_TRANSFORM_SKEWX
and SVG_TRANSFORM_SKEWY
, a, b, c and d represent the matrix which will result in the given skew (e=0 and f=0).SVG_TRANSFORM_ROTATE
, a, b, c, d, e and f together represent the matrix which will result in the given rotation. When the rotation is around the center point (0, 0), e and f will be zero.matrix(…)
transformationscale(…)
transformationtranslate(…)
transformation